@InProceedings{SilvaJrMaiaPaiv:2021:UsAuRe,
author = "Silva, Gabriel Nogueira Berthier da and Jr. , Daniel Lima Gomes
and Maia, Ivana M{\'a}rcia Oliveira and Paiva, Anselmo Cardoso
de",
affiliation = "Instituto Federal de Educa{\c{c}}{\~a}o, Ci{\^e}ncia e
Tecnologia do Maranh{\~a}o and Instituto Federal de
Educa{\c{c}}{\~a}o, Ci{\^e}ncia e Tecnologia do Maranh{\~a}o
and Instituto Federal de Educa{\c{c}}{\~a}o, Ci{\^e}ncia e
Tecnologia do Maranh{\~a}o and {Universidade Federal do
Maranh{\~a}o}",
title = "The Use of an Augmented Reality Application to improve User
Experience in Museums in S{\~a}o Lu{\'{\i}}s - Maranh{\~a}o",
booktitle = "Proceedings...",
year = "2021",
editor = "Paiva, Afonso and Menotti, David and Baranoski, Gladimir V. G. and
Proen{\c{c}}a, Hugo Pedro and Junior, Antonio Lopes Apolinario
and Papa, Jo{\~a}o Paulo and Pagliosa, Paulo and dos Santos,
Thiago Oliveira and e S{\'a}, Asla Medeiros and da Silveira,
Thiago Lopes Trugillo and Brazil, Emilio Vital and Ponti, Moacir
A. and Fernandes, Leandro A. F. and Avila, Sandra",
organization = "Conference on Graphics, Patterns and Images, 34. (SIBGRAPI)",
publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
address = "Porto Alegre",
keywords = "AUGMENTED REALITY, MUSEUMS, USER EXPERIENCE.",
abstract = "Museums are often acknowledged as a place to get involved into
education, history and the world of art, serving large communities
with the access to their exhibits as well as being seen as a
knowledge source provided by their guides, collections, archives
and others. Whilst visitors' experience in such given contexts may
have been almost the same for a long time - in which the
interaction with the displayed artifacts and the experience within
the context is restrained due to impositions to prevent visitors
from handle assets and collections -, in many museums, gradually,
the approach towards their visitors has changed as an attempt to
improve the quality of experience offered. One strategy applied to
improve visitors' experience in an exhibition environment is to
use Augmented Reality (AR) as a manner to bring the user into a
more active role and witness exhibitions at their own pace. This
strategy consists in the employment of Augmented Reality in order
to supply the visitor with a more detailed and interactive
perspective of the assets presented, extending the comprehension
of the surrounding space and adding an extra informative and
interactive real time layer. This projects main goal is to provide
an augmented reality application to be used by S{\~a}o
Lu{\'{\i}}s museums visitors, in order to make exhibitions more
attractive and educative to a large percentage of the population,
as long as they have access to smartphones and mobile devices. The
developed application was done focusing on fast development and
recognition quality. Also, experiments using 2D and 3D shapes were
conducted in order to prepare the system for future realistic
fiducial markers and real life objects. The results satisfied the
usage concepts, although latency and performance are still a
concern when regarding multi-targets and connecting to a remote
web service. The construction of an AR system has enough support
to deliver both tracking and display virtual objects with no major
performance loss, hence identifying one target at time and
generating virtual content during usage can be done in a scenario
such as the museum metaphor, accomplishing the conceptual goals
aimed prior to the developed app.",
conference-location = "Gramado, RS, Brazil (virtual)",
conference-year = "18-22 Oct. 2021",
language = "en",
ibi = "8JMKD3MGPEW34M/45E688P",
url = "http://urlib.net/ibi/8JMKD3MGPEW34M/45E688P",
targetfile = "7.pdf",
urlaccessdate = "2024, May 06"
}