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@InProceedings{SilvaJrMaiaPaiv:2021:UsAuRe,
               author = "Silva, Gabriel Nogueira Berthier da and Jr. , Daniel Lima Gomes 
                         and Maia, Ivana M{\'a}rcia Oliveira and Paiva, Anselmo Cardoso 
                         de",
          affiliation = "Instituto Federal de Educa{\c{c}}{\~a}o, Ci{\^e}ncia e 
                         Tecnologia do Maranh{\~a}o and Instituto Federal de 
                         Educa{\c{c}}{\~a}o, Ci{\^e}ncia e Tecnologia do Maranh{\~a}o 
                         and Instituto Federal de Educa{\c{c}}{\~a}o, Ci{\^e}ncia e 
                         Tecnologia do Maranh{\~a}o and {Universidade Federal do 
                         Maranh{\~a}o}",
                title = "The Use of an Augmented Reality Application to improve User 
                         Experience in Museums in S{\~a}o Lu{\'{\i}}s - Maranh{\~a}o",
            booktitle = "Proceedings...",
                 year = "2021",
               editor = "Paiva, Afonso and Menotti, David and Baranoski, Gladimir V. G. and 
                         Proen{\c{c}}a, Hugo Pedro and Junior, Antonio Lopes Apolinario 
                         and Papa, Jo{\~a}o Paulo and Pagliosa, Paulo and dos Santos, 
                         Thiago Oliveira and e S{\'a}, Asla Medeiros and da Silveira, 
                         Thiago Lopes Trugillo and Brazil, Emilio Vital and Ponti, Moacir 
                         A. and Fernandes, Leandro A. F. and Avila, Sandra",
         organization = "Conference on Graphics, Patterns and Images, 34. (SIBGRAPI)",
            publisher = "Sociedade Brasileira de Computa{\c{c}}{\~a}o",
              address = "Porto Alegre",
             keywords = "AUGMENTED REALITY, MUSEUMS, USER EXPERIENCE.",
             abstract = "Museums are often acknowledged as a place to get involved into 
                         education, history and the world of art, serving large communities 
                         with the access to their exhibits as well as being seen as a 
                         knowledge source provided by their guides, collections, archives 
                         and others. Whilst visitors' experience in such given contexts may 
                         have been almost the same for a long time - in which the 
                         interaction with the displayed artifacts and the experience within 
                         the context is restrained due to impositions to prevent visitors 
                         from handle assets and collections -, in many museums, gradually, 
                         the approach towards their visitors has changed as an attempt to 
                         improve the quality of experience offered. One strategy applied to 
                         improve visitors' experience in an exhibition environment is to 
                         use Augmented Reality (AR) as a manner to bring the user into a 
                         more active role and witness exhibitions at their own pace. This 
                         strategy consists in the employment of Augmented Reality in order 
                         to supply the visitor with a more detailed and interactive 
                         perspective of the assets presented, extending the comprehension 
                         of the surrounding space and adding an extra informative and 
                         interactive real time layer. This projects main goal is to provide 
                         an augmented reality application to be used by S{\~a}o 
                         Lu{\'{\i}}s museums visitors, in order to make exhibitions more 
                         attractive and educative to a large percentage of the population, 
                         as long as they have access to smartphones and mobile devices. The 
                         developed application was done focusing on fast development and 
                         recognition quality. Also, experiments using 2D and 3D shapes were 
                         conducted in order to prepare the system for future realistic 
                         fiducial markers and real life objects. The results satisfied the 
                         usage concepts, although latency and performance are still a 
                         concern when regarding multi-targets and connecting to a remote 
                         web service. The construction of an AR system has enough support 
                         to deliver both tracking and display virtual objects with no major 
                         performance loss, hence identifying one target at time and 
                         generating virtual content during usage can be done in a scenario 
                         such as the museum metaphor, accomplishing the conceptual goals 
                         aimed prior to the developed app.",
  conference-location = "Gramado, RS, Brazil (virtual)",
      conference-year = "18-22 Oct. 2021",
             language = "en",
                  ibi = "8JMKD3MGPEW34M/45E688P",
                  url = "http://urlib.net/ibi/8JMKD3MGPEW34M/45E688P",
           targetfile = "7.pdf",
        urlaccessdate = "2024, May 06"
}


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